After choosing these out of your assets folder, click Create Sprite Asset. json file for Sprite Data Source and the. If TexturePackerImporter was added successfully into your project, the Import Format should be Texture Packer (keep this). In Unity go to Window -> TextMeshPro -> Sprite Importer If prompted for phaser framework, go for the option "keep JSON Array" and it will export both the sprite atlas (.png) and the configuration file (.json)
YOUTUBE TEXTUREPACKER HOW TO
I figured out how to solve the issue and will do a step by step explanation for others: Make sure TexturePackerImport is installed and imported into your project click here to downloadĮdit Framework for Output files in the settings to -> JSON (Array) Don't know how to import it into TextMeshPro to use it as usual. Created a sprite atlas and a JSON-Data-File by using TexturePacker. Want to import my own emoji pack and use it with Unicode (e.g.: \U0001F60D for heart-eye emoji). TL DR.: Using TextMeshPro for Emoji visualization, which has just 16 Emojis by default. Would love to hear your suggestions and appreciate any suggestions, links, tutorials or whatever. Issue: I don't know how to import the emoji atlas with 105 different emojis in it in order to use it like a font. I hoped to override the default sprite atlas (.png file) and the data file (.json) in TextMeshPro, which obviously worked out. I did add the TexturePackerImporter for Unity in my project. json file as in the default emoji integration of TextMeshPro. What I've done so far: To accomplish this, I'd already created an emoji atlas with the emojis I need to support, using TexturePacker (which were used for the default emojis too) and exported the atlas (emoji.png), data file (.tpsheet) and the. Goal: I want to add my own Unicode Emojis (105 Emojis in total), import them into Unity and use it with TextMeshPro with Unicode. When I create a GameObject and add a TextMeshPro-Component and enter the Unicode \U0001F60D into the text property via inspector, the Emoji (1F60D.png) does is displayed both in the scene and in the game. json file in TextMeshPro (LiberationSans SDF Material), which bases on EmojiOne. There is by default a sprite atlas and a. at the end of question),īackground: I'm using Unity Unity version 2019.2.16f1 and trying to add some Emoji support since TextMeshPro has only 16 Emojis supported.